


"I think to some extent, VR was a way we could fool ourselves into believing we had a way to do this." "In all honesty, back in 2016 when we started this, 'Half-Life 3' was just a terrifyingly daunting prospect," Valve game designer Robin Walker said in an interview with Geoff Keighley ahead of The 2019 Game Awards. It turns out there's a good reason for both of those major derivations from fan expectations. "Half-Life: Alyx" is said to be as big a production as "Half-Life 2.'
