
“The game was always intended to be a grittier look at the Star Wars universe we were inspired by the high-lethality of games like Rogue Spear and other Rainbow Six games, particularly in their multiplayer, which pitted teams of players against AI enemies (or against other players, I suppose),” Republic Commando’s lead developer Brett Douville explains.

There is no opening crawl, the Jedi are simply an afterthought, and familiar iconography we associate with the series is pushed to the background. These mechanics are wrapped up in dark, mature themes that wipe away the surface veneer other Star Wars games exhibit. This creates a unique blend of fast-paced shooting and tactical gameplay that few Star Wars games have been able to replicate. The additional three clone troopers act independently, but can be given direct orders to follow, such as taking up sniping positions, regrouping, hacking terminals, and planting explosives.

For the unfamiliar, Star Wars: Republic Commando is a squad-based, first-person shooter that puts you in the role of Delta Squad leader, RC-1138, aka “Boss.” Broken up across three core locations, the game’s journey tasks you with disrupting manufacturing on Geonosis, investigating a derelict spaceship, and freeing Wookies on Kashyyyk.
